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| Description: |
- This text explores Macintosh 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. The work covers the principles of different model-building methods, surface treatments, lighting methods and the available software.
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Description
Release Date:
02 May 1994
This text explores Macintosh 3D computer modelling in product design, visualization and architecture, and introduces the basic theory and practice of the medium. The work covers the principles of different model-building methods, surface treatments, lighting methods and the available software.
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